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std::pair< CoordinateContainer, bool > | salientPoints (b2Transform, const CoordinateContainer &, std::pair< Pointf, Pointf >) |
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| b2Body * | makeBody (b2World &w, const BodyFeatures &features) |
| | Creates a body in the box2d world, and if the features represent a disturbance to which the attention window needs to be assigned, a flag is assigned to the body user data. More...
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| std::vector< BodyFeatures > | processData (const CoordinateContainer &, const b2Transform &) |
| | returns a bounding box encompassing all points provided More...
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| std::vector< BodyFeatures > | cluster_data (const CoordinateContainer &pts, const b2Transform &start, CLUSTERING clustering=PARTITION) |
| | Cluster point cloud data using a custom algorithm. More...
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bool | checkDisturbance (Pointf, bool &, Task *curr=NULL, float range=0.025) |
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| virtual std::vector< BodyFeatures > | getFeatures (const CoordinateContainer ¤t, b2Transform start, CLUSTERING clustering=PARTITION) |
| | clusters point clouds into objects and returns a vector of body features More...
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| virtual void | buildWorld (b2World &, b2Transform, Direction, Disturbance disturbance=Disturbance(), float halfWindowWidth=0.15, CLUSTERING clustering=CLUSTERING::PARTITION, Task *task=NULL) |
| | Creates bodies (objects) in the box2d world. More...
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std::pair< Pointf, Pointf > | bounds (Direction, b2Transform t, float boxLength, float halfWindowWidth, std::vector< Pointf > *_bounds=NULL) |
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| b2PolygonShape | object_filtering_box (float halfWindowWidth, float boxLength, b2Transform start, Direction d) |
| | Makes a box. More...
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std::pair< bool, BodyFeatures > | bounding_approx_poly (std::vector< cv::Point2f >nb) |
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| std::vector< std::vector< cv::Point2f > > | kmeans_clusters (std::vector< cv::Point2f >, std::vector< cv::Point2f > &) |
| | Clusters points using k-means algorithm. More...
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| std::vector< std::vector< cv::Point2f > > | partition_clusters (std::vector< cv::Point2f >) |
| | Clusters points using the partition algorithm. More...
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b2Vec2 | averagePoint (const CoordinateContainer &, Disturbance &, float rad=0.025) |
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int | getBodies () |
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void | add_body_count () |
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void | resetBodies () |
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void | add_iteration (int i=1) |
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b2Body * | get_robot (b2World *) |
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b2Fixture * | get_chassis (b2Body *) |
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| b2AABB | makeRobotSensor (b2Body *const robotBody, const Disturbance &focus) const |
| | Makes the robot attention window, i.e. a distal sensor which is comprised between the extremes of the robot body and the disturbance. More...
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std::vector< BodyFeatures > & | get_world_objects () |
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void | set_world_objects (const std::vector< BodyFeatures > &wo) |
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void | setSimulationStep (float f) |
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