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Bratmobile
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This is the complete list of members for WorldBuilder, including all inherited members.
| add_body_count() (defined in WorldBuilder) | WorldBuilder | inline |
| add_iteration(int i=1) (defined in WorldBuilder) | WorldBuilder | inline |
| averagePoint(const CoordinateContainer &, Disturbance &, float rad=0.025) (defined in WorldBuilder) | WorldBuilder | |
| bodies (defined in WorldBuilder) | WorldBuilder | protected |
| bodyFile (defined in WorldBuilder) | WorldBuilder | protected |
| bounding_approx_poly(std::vector< cv::Point2f >nb) (defined in WorldBuilder) | WorldBuilder | |
| bounds(Direction, b2Transform t, float boxLength, float halfWindowWidth, std::vector< Pointf > *_bounds=NULL) (defined in WorldBuilder) | WorldBuilder | |
| BOX enum value (defined in WorldBuilder) | WorldBuilder | |
| buildWorld(b2World &, b2Transform, Direction, Disturbance disturbance=Disturbance(), float halfWindowWidth=0.15, CLUSTERING clustering=CLUSTERING::PARTITION, Task *task=NULL) | WorldBuilder | virtual |
| checkDisturbance(Pointf, bool &, Task *curr=NULL, float range=0.025) (defined in WorldBuilder) | WorldBuilder | |
| cluster_data(const CoordinateContainer &pts, const b2Transform &start, CLUSTERING clustering=PARTITION) | WorldBuilder | |
| CLUSTERING enum name (defined in WorldBuilder) | WorldBuilder | |
| Configurator (defined in WorldBuilder) | WorldBuilder | friend |
| get_chassis(b2Body *) (defined in WorldBuilder) | WorldBuilder | |
| get_robot(b2World *) (defined in WorldBuilder) | WorldBuilder | |
| get_world_objects() (defined in WorldBuilder) | WorldBuilder | inline |
| getBodies() (defined in WorldBuilder) | WorldBuilder | inline |
| getFeatures(const CoordinateContainer ¤t, b2Transform start, CLUSTERING clustering=PARTITION) | WorldBuilder | virtual |
| iteration (defined in WorldBuilder) | WorldBuilder | protected |
| KMEANS enum value (defined in WorldBuilder) | WorldBuilder | |
| kmeans_clusters(std::vector< cv::Point2f >, std::vector< cv::Point2f > &) | WorldBuilder | |
| makeBody(b2World &w, const BodyFeatures &features) | WorldBuilder | |
| makeRobotSensor(b2Body *const robotBody, const Disturbance &focus) const | WorldBuilder | |
| object_filtering_box(float halfWindowWidth, float boxLength, b2Transform start, Direction d) | WorldBuilder | |
| PARTITION enum value (defined in WorldBuilder) | WorldBuilder | |
| partition_clusters(std::vector< cv::Point2f >) | WorldBuilder | |
| processData(const CoordinateContainer &, const b2Transform &) | WorldBuilder | |
| resetBodies() (defined in WorldBuilder) | WorldBuilder | inline |
| salientPoints(b2Transform, const CoordinateContainer &, std::pair< Pointf, Pointf >) (defined in WorldBuilder) | WorldBuilder | |
| set_world_objects(const std::vector< BodyFeatures > &wo) (defined in WorldBuilder) | WorldBuilder | inline |
| setSimulationStep(float f) (defined in WorldBuilder) | WorldBuilder | inline |
| simulationStep (defined in WorldBuilder) | WorldBuilder | protected |
| world_objects (defined in WorldBuilder) | WorldBuilder | protected |